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Rickious

Still in early stages of game development. Can't reveal title yet for contractual reasons.  Woring on graphics (pixelart) and creating the 5-10 scenes needed for the planned demo.

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Rickious
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  • EDIT:  I had a typo (had pasted the animation name in twice) in my "Clip:" field of "Set Standard".  Any chance this can be a selection rather than text field in the future? Hi, sorry this is an old thread, but its a relevant f…
  • Zeek thanks, I always forget priorities in the inspector, but easier ways are always good. Chris, your awesome, another excellent feature in your amazing asset!
  • Gonna go with 14 ppu as that makes my game pretty much real scale in case i use any physics.  This means my character is over half the size of Brain when I just drag 2D Brain is at 100ppu.  I am presuming 1unit = 1m kind of scale should work a treat…
  • 10 ppu instead of 100 ppu puts her at a comparative size to Brain and its a nice simple number.  Gonna convert all my sprites now.  Thanks for the help  :)
  • Another example, Matilda, the player in the video, is 8x32 pixels,and I am at 100 Pixels per unit.  What would you suggest?
  • Hi Chris, glad to be here. I feared that was the case.  I was avoiding rescalling all the sprites in the scene unless I had to. My camera is currently set to... (Image) So, what size would you recommend as a nice average that would allow me to …
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