As seen in the video, in the inventory the two top right and left buttons do not work and you need to press a computer key for the ''InteractionA'' input to work and even then it does not allow you to select the knife.
Error appears in the player's script and in the enemy
EventManager.OnFinishLoading += OnFinishLoading;
EventManager.OnFinishLoading -= OnFinishLoading;
It was a bug, there was no other duplicate boxcolider in the tower or around it. I deleted tower 2 and created a new tower and the bug no longer occurred. Now it worked.
What remains is when the tower is coming down the player is bouncing on top of…
these errors appear;
Assets\BT\SCRIPT\ActionListOnDirection.cs(19,13): error CS0019: Operator '<' cannot be applied to operands of type 'float' and 'Vector3'
Assets\BT\SCRIPT\ActionListOnDirection.cs(27,18): error CS0019: Operator '>' cannot…
I have a ship game with multiple animations. The animations that I want to animate are the ship's weapons. When the ship goes forward, the triple shot will open and when it goes backwards, the triple shot will be closed, which will direct the shots …
These additional buttons or inputs would have to correspond to the left and right directional buttons, when I click left or right on the AC joystic, any action in the actionList would have to be triggered. I'm not sure how the left or right directio…
This configuration issue above I will leave aside for now, I switched to unity 3D but with a 2D plane game seen from above (topdown type).
The menu problem does not occur here.
But I still couldn't make the NPC follow the Player, I tried several m…
An information that can help, I don't know if this is the origin of the problem, unity I started in 2D instead of 3D then I installed AC and started in 2D.
For some reason that I don't know, in the 2D game scenes in this configuration the standard menus also don't appear, even those called by OnStart. In other configurations that I was already used to, the appearance and concealment always worked.
However this warning appears;
''A local EventSystem object was found in the scene. This will override the one created by AC, and may cause problems. A custom EventSystem prefab can be assigned in the Menu Manager.''
But the Event System is not in …
https://uploaddeimagens.com.br/imagens/Ke7wJqI
They don't perform the click behavior, a coloration appears on the two buttons as if they were already clicked. It has several buttons, most of them are for buying credits and for viewing ADS advertisi…
I made the change to Prefab, it only worked in test mode on unity, when I installed it on my cell phone the problem persists. The bug only disappears on the cell phone when I leave the ''title menu'' scene and enter ''Stage 1'' and return to the ''T…
I have a strange problem that occurs when the game loads right at the beginning, two ''ui unity in scene'' buttons that change menus simply do not work, it is as if they were stuck, other buttons on the same screen that are not switching menus work …
You can use an Integer parameter to override the Inventory: Add or remove Action's Reduce count by field, so that you can set the number to remove dynamically.
This parameter can be transferred from an Integer Variable value using the ActionList: S…
I'm not following your explanation. What is it in general you're trying to accomplish?
In the other topic this ADS code used this line to increase a variable value.
Simply put... If in place of the line AC.GlobalVariables.GetVariable(130).IntegerV…
I didn't quite understand how to do it. I had mentioned subtraction, but now it's more complicated because I need it, for example, when entering
a random value of coins through the script for watching those advertisements in unity ads , this new va…