Sure, perhaps a custom code would get the job done, but it might be a handy thing to have as part of the standard pack. I mostly would like to easily switch between pickup, use, talk, or inventory items as the cursor through the action list. But per…
Hi Alverik,
That's what I'm ending up doing! Hiding the element and button, I mean! It seems to be working well enough; i will put up an explanation when i have it a bit more hammered out. Right now it's just the "disappear when not hovering ov…
Going off this, I'm able to make a UI canvas menu that uses Pointer enter + event trigger to enable a button, but when I do this the linking of said button to the menu element seems to stop working. If i have the button ready to go (that is to say, …
Thanks for the reply, Alverik! Definitely would be easier with combine mechanics, I think I found the solution by creating an in-scene "menu" that uses hotspots to simulate the mechanics I mentioned! As you said, faking the effect is proba…
Thanks Chris. Perhaps a simpler question: is there a way to run an action list anytime an item is put in an inventory box? That way I could run a check if certain items were right or wrong or give a response if you chose the wrong type of item.
For …
Hey guys,
I solved it! Thanks to everyone for your help! I realize now that I didn't give the player prefabs the "player" tag. Such a simple mistake but it was throwing it all off.
Again, thanks to everyone for the advice. Best!
Just tested it by making Player B the default. This time they are the one appearing multiple times in every scene. Whatever problem I have, it's instantiating another default player every time i enter a scene.
Thanks for the suggestion, Alverik. It's the strangest thing. I tried moving the player into a new totally blank scene as Player B and it still happened.
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You're right, something is definitely instantiating PlayerA, but I can't figure out w…
Hey guys thanks for the replies! I'll respond below.
Technocrat: I have! Character A is set as default. It works within the scene where the switch occurs, just not in the next scene.
ChrisIceBox:I just updated my version but the problem seems to per…
Thanks Chris, I'll try that. I had it set to Adventure Creator and was mostly using an on-screen sprite for the cursor. I'll play around with it based on your notes.
That fixed it! Thank you so much, Chris! You da man.
On the subject on scrolling text, I notice sometimes my text jumps down a line while the scrolling text is writing it out. Is there any way for me to fix this?
Thanks again.
Hey Chris, that worked perfectly! I was having some issues unrelated to GetLatestSpeech, that was actually exactly what I was looking for. Thank you so much for the advice! I'm making a rescaling text box to fit behind the text and it looks like it'…