Hi I used the integration script provided.
I also did use InteractionA, I just couldn't remember what I had put in when writing my post.
I'd prefer to be navigating menus via Simulated Cursor, I believe.
I am using Rewired only because it was sup…
11:17pm, ok did the stupidest workaround ever. I used a hotspot to trigger the Press Start button to get the main menu to appear... Not sure how I'm going to get the buttons to hover animate since they are unresponsive to the keyboard controller, …
Well... 10:47pm over 10 hours dedicated to getting this mess to work. F me. This sucks. I'm out of ideas, I even tried making a new AC menu linking to the main menu buttons, didn't work. I looked at the menu items that worked in other scenes, r…
Dang... Well if that was the issue then the navigation buttons wouldn't function in the main game as they are setup the same way... Jeeze... I am at a complete loss as to why this is unresponsive!
Wait... What if "On Click()" isn't counting a button InteractA button push (or whatever the heck it's called for select) as a click... I wonder if that could be what's going on...
Ok I removed the mouse mapping from Player0 inside of ReWired, this has made it so the game cursor does not move with the mouse and only with the joystick and keyboard. So that's good. However, sadly the system cursor is still the only thing that …
Over 8 hours in.
Update. So... Here's the thing. I cannot for some reason with the keyboard/switch select any of my main menu stuff which are just buttons, more can I mess with my option menu. I can however use the QUIT button which is just an …
Ok, scratch that what's going on is the system mouse is capable of clicking anything on my main menu but is de-synched from the ReWired cursor that is controlled by the keyboard/controller. The quit button is selectable by this method as it's part …
So strange... In the editor when I run it the keyboard for instance can click on all the buttons but one. But it can click on the one if I select inside the game window with my mouse. on the switch, I cannot for the life of me hit that button with…
oh... I may have figured a bit of it out... Strange I can move the cursor and click on things, but only some things are responding, while if I use the mouse to click everything responds... The buttons are identical... What could be causing this.…
To be clear when I first made this post a year ago, I had not. I have since gotten it as of a month or two ago... Slammed my head against a wall for a good while there and had practically given up. But I have a full day off (today) to try and sor…
Jeeze it's been a while.
Ok, so I'm still pretty stuck here, though I've been reading and experimenting a bit with rewired when I haven't been working... Still no dice though.
Is Keyboard Or Controller the correct setup for AC? The game was orig…
Hey Machineboy, I have a switch dev kit and license, just curious did you use Unity plugin Rewired to get the controls working with the switch?
With the 3DS the controls just worked when it compiled. With the Switch, it seems to ignore the control…
Persistent but it doesn't seem to affect anything.
I'm not really sure how to do that... Been a PM too long, lol. Well at least the interface looks nice. I guess I'll call it good enough for now :) Thank you for everything. I need to focus on …