Ahh...
Unity 2019.3.8f1 [Switch edition] (currently doing a PC build, I just built it in this because I know it will be easier to port over the Switch when the time comes, the version of AC has not been modified in any way, unlike my port of Prolog…
The issue is that it appears at the correct time, but then just refuses to go away. It's very strange and between work, college, and getting the sequel's trailer wrapped I haven't had time to dive too deep into it recently...
While the save features and controls work fine there is a slight bug I haven't had time to resolve. Randomly the text box gets stuck on the screen and won't go away on the switch... I'm sure I can resolve it, once I have a moment to look into it. …
Sorry I've been hammered at work and trying to get my trailer sequel setup for DreadXP which is due tonight and the Demo ready for October Steamfest. I'll PM you as soon as my calendar clears a bit. Hopefully, I'll have a moment this weekend. My …
Just updating everyone... Save/Load now works on Switch. I tried for a very long time to figure it out on my own. The Nintendo forum was next to useless. After breaking things many times over, I attempted to hire a few people on Fiverr (from peo…
Wow... To think we all asked this over 2 years ago and no response... Well I know for a fact at least one of us got their game out on Switch (not me), care to share the save game magic?
UPDATE:
Now have played through the game multiple times, resolved few minor bugs. Everything seems to be working gameplay-wise.
Game save is the one thing left to resolve. I assumed it was working earlier because I hit save, it made an entry I c…
Ok... Well, I got it to work, using the most ridiculous method ever. Basically, put the Event system in a splash screen and not the main menu, and then everything works. It seems that having the Event Manager in the main menu scene was what was mak…
Oh jeeze... Ok so if I have that new scene in my project, the one I built from scratch that has all the menus working just fine on the PC. It will crash on the switch every time... Damn. I have no idea what to do now. So I can't make a new Menu …
Ok restarting Unity has the old menu working again. However... Now I have to figure out why this version works on PC but not the Switch and why the old version works on both... There is nothing obvious that should break anything... I mean I coul…
Oh great I brought back in the version with the working menu, just to compare the two and well now the working version behaves exactly like the broken version... So back to square one... Goodbye 3 hours of work building out the menu from scratch a…
Ok restoring the previous version of that scene, the game works again. But of course, now Options has broken again (because this was the version where Start/Load worked, but Options didn't... I wonder what is causing the failure here with the rebu…
Well... The easiest solution seems to be to just check auto-select valid UI raycasts. It means that the buttons are no longer highlighted after clicking, which sucks, but at least the highlight isn't shifting around with the cursor movement and the…
Update. Man I worked 20 hours yesterday for my job, so it took me a while to get enough free time to work on this. But here I am, I rebuilt the Main Menu from a copied game scene, and it worked. I mean it took hours to get all the pieces added th…
So I rebuilt the main menu in AC, and it responds fine.
Now the main menu scene can load and new game just fine. However, hitting options the Options menu it shows up, but the simulated cursor can't change anything, but the system cursor can. How…
1) AC simulated cursor, does it highlight elements when over, etc?
Yes, the cursor moves, however only SOME things highlight. On the main menu screen the quit button highlights, it's an AC menu button.
(Image)
The New Game, Load, and Options do …
I'd zip this and stick it on my google drive with a private password-protected link to ChrisIceBox if he wanted to take a look at what the heck is going on here... Because I'm at a loss at this point :/ This isn't the most recent version of AC, bu…
Ugh. Well I need to go to bed for work again. Damn it. This hurdle is just such a demotivator.
Once I resolve this, I need to ask about a weird sticking issue I'm seeing with the UI, where in game if I select a verb like LOOK with the controlle…
Well, I spent 7 hours today after work trying to get this to work. Even tried the hotspot workaround, but sadly there was no way to engage the button animation with hotspots... So... I reverted and then tried recreate Unity Ui in Scene Menu linking…