I followed your instructions and got this working, I continued building my scene and somewhere along the way it's stopped working.
To test I replaced my player with Brain2D.prefab and it's working fine. I haven't touched my own player prefab since I…
I've taken some crude screenshots to show what I mean...
Shot 1 - http://imgur.com/fYHPkRe
Shot 2 - http://imgur.com/gnOcm7U
In Shot 2 I've added another sprite of her "back" just to show how I want it to look. In Shot 1 you can see how he…
I should have elaborated more...
For example, the "front sprite" would be the face of the target while the "back sprite" would be the back of the head.
At the moment I'm achieving this by having two sprites sandwiched very close…
Tony from Dialogue System sorted this...
"Import the updated Adventure Creator Support package in Dialogue System/Third Party Support. Chris changed the API in Adventure Creator 1.42, which necessitated some updates to the support scripts."
Thanks Chris, here's some more info...
I've upgraded everything - Unity 4.6.3f1, AC 1.42c and Dialogue System 1.4.6.1
Besides 'Adventure Creator' missing from the top nav bar, here are the errors I'm getting:
Assets/Dialogue System/Third Party Suppo…
Another sprite/camera question for you...
I have a scene with lots of camera switching, so when I cut to a new camera the sprite takes a split second to turn and face it, which is really off putting. Is there a way to make transition smoother? or ma…
I've built all the characters based off that tutorial, but I've got odd things happening with my animations...
If I keep it to only Up, Down, Left, Right for both Walk and Idle animations, then the Sprite faces the camera at all times. If I include …
The "invisible" menu/button worked perfectly! Cheers for that.
Talking of 3D menus... I'm using 2D characters in a 3D world, is there a way to make the sprite face the GameCamera at all times? I realise this may be more of a general Unity …
Hey Chris, following your direction I got the core mechanic working and am now polishing it up.
I have a few more problems which I can't seem to solve:
* How can I make it so that when I click off my custom menus (anywhere on screen) it closes all m…