I added a Debug.Log to the OuyaIntegration.cs file to be called on every update. it calls it in the conversation dialog but not after i change scenes.In the editor i see the script is attached to the persistent engine . ( you can see int he screensh…
oh and another werid this. the verb caption is blinking between what is is suppose to be and one of the lines form the Dialog!!
(and an erorr in another line in the same script)NullReferenceException: Object reference not set to an instance of an …
Some new input. I'm still noticing This error in my log when i'm in the DS dialog in the conversation scene
NullReferenceException: Object reference not set to an instance of an objectAC.PlayerInteraction.GetActiveUseButtonIconID () (at Assets/Adve…
ok. i thought that would fix the probelm but it didn't. Here's what's happening.
If i go through the game from the conversatoinWithDemonde scene to the Rude Boys Hangout, the game is stuck. the controler doesn't work the mouse doesn't move and none…
here you are same errors.
I did notice that the position of the mouse when the scene changes matters somethow it took me 3-4 times to reprodeuce it.
NullReferenceException: Object reference not set to an instance of an objectAC.PlayerInteraction.Ge…
I noticed that this happens in the editor too, not just when running on OUYA (but in the editor the game isn't stuck) - i assume it the game is stuck on the out because of that same script that stopped running is the one that also handles the contr…
I'll take a look. for now, i hacked the OuuyaIntergration to ignore controller button presses when they game isn't in normal state, and it seems to work, but it would be good for me to also deal with it when playing on desktop...
I changed the MousePosition function in line 86 of the file to private Vector2 MousePosition (bool cusorIsLocked = false)
and now it compiles. but it doesn't use that boolean in the funciton itself.
I am really cautious when it comes to updating the plugins. especially when i'm in beta and close to release. updating causes things to break, and usually also require i update other plugins- and i usually update only if there's a specific thing i n…
OK. I've figured out when EXCATLY it happens.it only happens when the curser is on the LAST verb in the loop.
in the hook there is only ONE verb - look at.in Themla, it only happened after talking to her (because that's the last very in the loop of …
OK. I've figured out when EXCATLY it happens.it only happens when the curser is on the LAST verb in the loop.
in the hook there is only ONE verb - look at.in Themla, it only happened after talking to her (because that's the last very in the loop of …