So, 5.5 is out, and one of the BIG features is "Colaborate"!
https://unity3d.com/de/services/collaborate
Seems like it is a Version Control tool (with 5GB Cloud storage) integrated into unity!
Some students here are already testing it, an…
So I decided (after a lot of trial and error with compressions and loading method) that I am turning on the profiler to see where it is having it's problems.I did find a couple of things, but I have NO idea what they want to tell me.
First, I notice…
I'm bumpin this one in celebration of the Unity 5.5 release!In there everybody now can make fancy splash screens, using company logos and such! Multiple logos even!"Powered by" Logos even!
Just saying :D
Re-reading my post I now realized that I didn't mention, that I also tried converting it in .ogg, sadly with no effect.I'll try the various Load Types tomorrow!
I just can't wrap my head around the fact that every speech file is called and played co…
Here the promised Screenshots!
Here it is without and "face objct" involved:(Image)
Here it is with "Facing Player" active. Notice how she looks at his origin (As Chriss suggested):
Instead of "Facing Player" I simpl…
I tried various soundfiles, from 10 second long clips to 0,5 seconds long clips and it seemed like the langth of the sound didn't affect the genght of the freeze. However, as soon as I put in any sound whatsoever into the "Walk Sound" the …
I did some testing around, and even when the object the NPC should look at is the neck or the head, they seem to stare at someones chest (which looks sometimes awkward with a female NPC :D ).
Right now the workaround is an empty, that is part of the…
Thanks for your input!Sadly it's not working for me. No matter which format I put into the "Walk Sound" slot of the character, it causes the Player: Switch action to take multiple second while it "seems" like it freezes the game.…
After much tears a friend helped me. This is the workaround he proposed:
in line 52 in RogoLipSyncIntegration.cs
filename += speakerName + lineNumber;
speakerName does not equal "Player" if it's a playerline
hoewever it can be forced b…
My current Version is 5.3.4f1 (in this one I have the compiler error mentioned above, and I can't place the prefabs into the scene)
If I use it at home with the up to date Unity, the clicker works like a charm (it really is kinda Zen to watch it).
H…
So for some reason I can't even put in the prefabs into my scene in my pre-5.4 Unity.
Don't look into it too far on my account though, since I'm prolly updating unity in the comming days/weeks!
Ohhh that might be it!
I haven't updated Unity since i started the project, since I don't have admin rights on this PC.
I'll just comment out the things!
Hmmm did I do something wrong?
I get 2 errors before I am even able to put the prefabs into the scene:
Assets/Automated Adventure Test System/Scripts/RandomClicker.cs(33,22): error CS0117: `UnityEngine.SceneManagement.SceneManager' does not contain…