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Vacerias

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Vacerias
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  • As Chronos by Ludiq is now free for everyone, so I was trying my first some custom action coding attempts this afternoon. The ability to control the time opens the way for some nice Matrix Movie Style Effects. Here is a custom action script for chan…
  • I also noticed that when I added the QTE UI that Unity created in the same process an EventSystem in the hierachy as you can see in my screenshot of my previous post. I get now because of that a Warning Message: A local EventSystem object was found …
  • First of all, thank you very much for the script! it works! I can now randomize the hit buttons easily! Awesome! But the transitions from win/lose back to default are still not working. This is how the animator controller looks like now. (Image)
  • I am experimenting a little with QTE and the actionlist. And I encounter the following bug. (Unity Version 2020.1) After a QTE the character won't walk to a specified marker. If I remove the QTE then everything works fine. I tested it with the fol…
  • Oh my god... the layers!!! Thank you very much Chris!! This was the solution to my problem! I used the New Game Wizard to create a new game and I set it as Point and Click and later in process of development of my game I decided to add another play-…
  • (Image) (Quote) I added as components an Eye Controller which is included in LipSync Pro from Rogo Digital and the Love/Hate Asset of PixelCrushers. And I use a physics asset called Magica Cloth on my player. I replaced now even the model with …
  • Ok thank you @cemleme @ChrisIceBox I will put the responses now into separate ActionLists. @ChrisIceBox Thanks for remembering to me Unity Timeline! I think this will help me a lot in the upcoming dialogues as I want to give the player a feeling o…
  • It is a very old thread but I was struggling with this problem as well. The solution in a nutshell is: The player prefab must be placed in the folder that you have created with the New Game Wizard of AC. Only then you are able to drag the prefab in…
  • Thank you Chris! It was set to Choose Hotspot and then Interaction. I switched now to Context Sensitive but the unhandled interaction textbox is still missing.
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