Thanks,
The solution I'll go for then is to create a special scene, set it in the Build Settings and put in it all the prefabs that are non-scene specific, also including all the ActionList Assets that aren't reference in any in-scene ActionLists. D…
Thanks!
I followed that tutorial.
What I did then is that I gathered all the dynamic Inventory Item properties into a AC.GVar list, used the AC.SaveSystem.CreateVariablesData method and stored the resulted string in a Global Variable before saving.
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Thank you very much!
My surprise with the first code suggestion was the parent transform position subtracting by itself, as if there was some sort of supernatural coding trick behind.
Your recommendation should be possible with my setup.
To be sur…