Hi Chris, thanks a lot
If anyone's interested I transformed this into a custom action script that can change the playerAction either way
using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [Sy…
Sorry, my fault. I made the edits in a scene where I placed all my UI prefabs, but forgot to apply the overrides. everything works as intended, thanks again!
Thank you Chris,
unfortunately it doesn't seem to do anything: the pages filp but the scrollbar remains at the bottom. Am I supposed to tweak the buttons settings in the AC menu panel as well?
This is the setting for the next button
The button inspe…
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I took your advice and worked around the parts that were still using the direction int and make them use angle instead. I think it's cleaner this way, and more consistent/predictable
thanks!
Not sure how to edit. I want to add that I just run into a case that apparently disimisses the possibility that the direction int depends on 360 divided equally.
I have a character with 6 directions (excludes U and D), so each direction should be 6…
Hi, I'm with AC 1.75.0
The run action is called from an AL in the scene (not an asset), but the action list being executed with it is an asset.
No difference if I drag the prefab in the scene and then remove it. The ID still aren't registered (bef…
Yeah they're animated so I can't use the fade camera track. Also I'm using PSB files for each: is there a way to fade in/out the whole PSB, without managing the transparency of each layer?
I found this, but I suppose it's only for the "fade obj…
sorry for the lack of reply. I had another crack at it yesterday, and found out I was mistakenly running the asset AL (instead of the main in-scene one) right from the scene settings, therefore failing to assign any value to the parameters :(
than…
Of course a minute after making this post and seeing it written down in an orderly way, I got a suspicion: "remember visibility" doesn't care about object hierarchy. So after the switch, all objects get switched on/off according to their l…
My bad, the error was in the AL, not the script :( I had forgot one additional instance of the action that had lost the target when I refactored the script, and it was that one that was blocking the whole thing. The script works as it is!
I still g…
Not sure if related, but I also noticed that when clicking on the little button besides the action parameters that brings up the assets list, I get this other error (the button works fine though)
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I used this script in my game and it works great. I'm trying to extend it a bit to make it accept an AL parameter. I think I'm almost there and when I launch the AL directly it works great, accepting the default value of the parameter.
The problem …
Hi, I'm also in need to get the direction of the player. I'm trying to follow the custom actions tutorial, but being totally ignorant of c# and unity's architecture, I'm having some difficulties. While my custom action appears correctly in the AL, I…