As always great advice, thanks Chris, I'll go for the later in this case, I'm using AC menus for my UI and that way i wont forget to add it to scenes later.
I've been using AC for years now (thanks so much for all the support) and I dont know how I…
After further searching, I found this great tutorial for custom tokens that do exactly what i was after:
https://adventurecreator.org/tutorials/creating-custom-tokens
But unfortunately it's not clear to me how/where I run this script during gamepla…
I've found 3 other posts on the forums around this same question - (ranging from 2018 - 2021)
Unless something fundamental has changed with the way parameters are setup, I'm guessing the simple answer is I need individual dialogue play actions sepe…
Thanks Chris, I'll try an update tonight.
Bizarrely, the problem seemed to go away when I closed an empty action list editor window on my second monitor??
Problem is I've been trying so many things I've lost track.
I'll do an update to the very l…
As always, a simple solution, thanks Chris.
I've just done a roundtrip:
* Out as STL, using probuilder export
* Import into sketchup pro, punch a hole
* export as FBX,
* Re-import to unity, set read/write on import
* Set back up as the walkable me…
Finally reached the first BETA testing of ACT1 of Polycity stories.. I'm doing a closed beta at first to catch those big bugs and issues with some family and friends, but will be looking for some outside beta testers in the coming month or so if any…
FANTASTIC! thanks Chris, this has made my day, and means I can simplify a number of complex action lists now and remove some custom scripts which grabbed global variables and ran actions from scripts instead.
I must admit learning that custom scrip…
Thanks for the tips, @SkyTree I'm currently working on a 3D game but thanks for the 2D tip, it will be useful when I start on a 2D one.
Part of my issue is wanting to include interesting cinematic camera angles which sometimes allow a user to try a…
Hi Chris, I think also due to this detachment, I've been unable to use the scene switch action and pass it an integer that is coming from a global variable of type int?
I don't want to have to retype the int into each instance of the action list as…
As ever... user error!, but I'll leave it as a warning to others so you don't waste an hour trying to solve the same problem. :)
I had collision objects set to invisible in my scene and there was an old hidden collision cube blocking the player..
…
Chris, this is excellent and well explained as always.
The set interaction parameters component, is something I'd totally missed, looks very useful, for prefabing so much logic.
The "parent" bit I mentioned was confusing, your solution a…
Thanks so much for your considered and detailed reply, all really helpful and lots of food for thought.
I think a combination of your suggestions is the ideal path for me, to cut down the amount of wiring required in my map action lists and provide…
Hi Chris,
The particular situation I was thinking of was related to a cutscene narration variable.
In my game the player can select a location from a map, and in many cases a cutscene is shown driving to the next location with a specific MP3 narra…
That's great and really useful, thanks for going to the trouble.
Totally understand on the official override, as it's likely to cause more harm than good for some people.
As always thanks for the help!
Hi Chris,
Sorry for the delay in getting back to you, a busy few weeks!.
46 didn't make much of a difference.. as the image below shows, I bumped it up to 48 and it's pretty much perfect. (apart from the wires as you mentioned :) )
https://drive.…
No need to apologise at all!
I'm continually astounded by the amount of work which has gone into AC, and this is just a little display niggle.
I'm on Windows Unity version 2019.4.11f1 - AC V172.2
Hope this helps. Thanks
Hi @ChrisIceBox .. I saw in the patch notes that this had been addressed but It still seems to be misaligned, since I upgraded.
Also I've noticed the first node, doesn't autocomplete the drop down now (which might have something to do with it?).
S…