disabled "Replace mouse cursor?" and now i get it back after the initial cut scene finishes (which i didn't wait to see would happen when trying stuff).
So i guess what i thought was it being locked to the game view, was really it just be…
Maybe there's a workaround?
When I hit play the mouse pointer becomes locked to the game view, just like in a build of the game.
Then you must alt-tab out to get your mouse pointer back.
I personally don't think this is a good user experience. ( ex…
Just found out some awesome news about windows store and il2cpp.
->Any benefits of using?
<-There are several. Probably the biggest one is that you get the same .NET API surface as all other Unity platforms, rather than the .NET Core 5 w…
my player is 2d but uses 3d physics, ( because hes rendered to multiple flat planes)
there is no UI option to flip him in Sprites Unity Complex, so I take the direction info from ac
and flip him by setting -1<->1 whenever direction changes lef…
I understand,
in the next update
could you add a bool for usesFrameFlipping so
!flipFrames doesn't set -spriteChild.localScale.x
-(-1) back to 1 :(
i'm not a code person so this small thing was a big deal for me
so when you hit play and rotate the "MaskPrefab" object it rotates the "Mask_Transforms" graphics ?
for me the rotation values on the parent prefab don't effect the sprite child graphic when in play mode
maybe try removing the …
well works in 2D now, forgot that the player script 0s out rotation, and its a plane that is flat by default..
also don't get any z fighting issues in 2D
but it was only happening in 2.5D when I flipped the character so...
the screenshot shows the…
no sorting map, i forgot to change the 2D title to 2.5D, (my bad)(2D mode changes my character prefab to top down after hitting play for some reason(Unity 2D)Not(Top Down))
2.5D everything works as long as I don't flip the character when I get a ne…
ok so it is the player script,
created a flip parent game object for the sprite child
when setting the flip, the sprite child CAN(when you click around like crazy) pick up rotation values that offsets it usual facing the camera rotation
isPlayer2D…
hey,
i copied the Brian2D prefab to do this,
add audio source component to player prefab
then in the Game Editor panel of adventure creator click sound
(located under scene prefabs, logic in the game editor scene tab)
drag it into your player pr…
yea the path or player script keeps setting the sprite child scale back to 1 whenever i change it... :(
setting the player scale z(???) to -1 works but it messes with the z order of the sprites
Player script- Animation engine: Sprites Unity Comp…
thanks,
for some reason the character gets rotation values set from AC? when i set transform.localScale = new Vector3((float)neg,1,1); ?
(didn't know how to use the animation event thing)
Hi, Thank you :)
problem solved, I just assumed it was something to do with the dlls,
I'll keep in mind that namespace errors can display in different ways
Cheers,
Nick
(Toon Boom Harmony plugin (for drawing and animation) --> Adventure Crea…