chris !!!
i have another easy way on my mind if it would be possible.
create 2 AC inventory menu with 2 category named "backpack" and "in game inventory" , make all items as "backpack" item category from fist place then…
thank you chris .
i read "Inventory scripting" and i have good concept of it now , but since i am still so noob at coding a complete sample for this one would be so nice. then i have 2 questions:
* this code should be attach to button slo…
OH ! :\">
i forgot to insert inputs on CNControlls joystick so after I add FreeAim inputs on that everything now working just like what I want ( for anyone else that have same problem, I use two script method that I mention on last post) . …
ok thank you , now the script compile whitout any error so i use cnjoystick prefab and asign this script to it , and then i do this steps:
1- i add one joystick to left area for movement andA- on Mouse And Keyboard input its just moving the player …
i think it should be:
AC.KickStarter.playerInput.InputGetFreeAimDelegate = CustomFreeAim;
not:
KickStarter.playerInput.InputGetFreeAimDelegate = CustomFreeAim;
if i am not wrong , after i modifying the wiki script like you said then i get to this …
when i use Touch Controls Turning Only then i can look around by dragging on screen but then CnControls not working for moving character himself i want somthing like this screenshot (Image)
am i doing wrong about using CnControls for movement joyst…
tnx Chris yes i used that integration script for CNControls and its working just fine but my problem is whit move camera around whit draging finger on screen so ac cant do that one for me ? becuse iam not generally a programer so if AC cant do that …
thanks chris and yes my input method is touch screen
so can you tell me when that version comes out and it be safe (without any problem like broken projects and so on )to update when my game is almost done after 4 month of working ?
yes its happend when i keep direction exactly the same and its happend on all cams and i changed "5f" to lower and higher value but nothing changed and problem still exist . it can be because of player itself ?
(Image)
this is a small …
thanks chris
i do what you say but still problem exist i use this custom action on the action list trigger that switched camera but still when player go from one room to other and when trigger switched cam the player movement direction changed
i solved it by removed empty audio clips from speech folder i dont know realy why this is happend but its enough for me because i dont have any audio speech on my game at all so now i have lip syncs without sound that is exactly what i want
hi again chris i brought rogo lipsync pro
i am installed and define it on AC but i don't know how should i use it for my purpose my exact question is how should i do to play clips when player and NPCs speech
thanks again chris but unfortunately i don't have any experience in coding its possible to you to edit that script for this mention at this time or i must be wait for future updates ?
tnx chris its work nice but i have a problem about this and that is i have some objects that i want to be shown on more than one camera but this script just suppurt one camera per object