One related question. Which "Remember" component could I use if I have a hole in the navmesh I am removing after a cutscene (I have a hole in the navmesh surrounding an NPC but once he walks off screen I don't want the hole to remain.) To …
I'm not sure what's different honestly. All I did was delete the footstep WAV file from the asset files, reload it back into the asset files, then re-assign it as the sound for footsteps, and it worked. I'm thinking initially I must have somehow mis…
Thanks for the reply Chris. I ended up fixing the issue by deleting the sound file completely and re-assigning it as the footstep sound. I'm using the automatic method. Is there any benefit to using the animation event method instead?
Update: I wasn't able to make my character walk because I didn't have a default Navmesh selected in my scene settings. Simple fix. I'm still unsure about my issue with the footsteps though.