I'm on release 1.73.3 so not 1.73.4. Line 488 is the same. In both scenes the playerinteraction component is there. There is StateManager in the scene when the error occurs, but the GameEngine object has not been spawned. If I delete the player…
I have multiple players so I assumed I needed player switching although I do not need to switch in a scene. So sounds like local players will work for me. Thanks for taking the time to pointing that out. Great support!
There is no player name displayed in the AC Status box. Normally shows the current player. Never had issues before upgraded to UCC and current AC.
Note this is not the default player and I do have delete the default player as first thing in OnStar…
The player has the AC Player component and it does display in the AC Status Box, but the the char is not showing as there is no player. If I change that player to be the default player in the settings it does show up as a player but then I get ther…
I'm using an asset action list to send a custom object message. If I click in the action to send to player and either use the active player or select a player the message is not received. If I deselect the player and use the prefab for the player …
Ran into issue after installing AC. It seems the Dialogue System Integration has a problem. I get following error. Not sure if it's an AC problem or a Pixel Crushers problem. I installed the newest version of Dialogue System still no luck. Shou…
I used your sample and it's pretty simple.
I added a debug to the timer script and found I'm only getting 3 data points. ie: 0 .9 and 1 with pretty much all the time after .9. This appears to normal as explained in the link https://docs.unity3d.c…
Please ignore . Just figured it out. Need to set action list to survive scene changes and then use an action list run for the OnStart cutscene. Nice, just took a while to find it.
Thanks did get it to work. In the action list that does the quit scene I do a EndCutscene and disables with the GameEngine, then reenable in the scene with the menu and it seems to work great. I did post another note just to try to confirm that is …
GOOD NEWS.I created a script to update the mixer volumes and my problem is gone.Not sure why changing via options menu causes problem.Anyway I good to go with this solution.John
It looks like salsa stops working for some reason as the dialogue for all characters displays subtitles, but the speech and lipsync does not occur after a volume change in a built game. Anyone will continue to track down.
Got that fixed but still having the original one. Knew I must have done something stupid. Forgot to check the parm names matched the ones in the mixer I used.
So when I build the game and change one of the volume sliders salsa doesn't work in the …
Ok might need some help again. According to Dialogue System they do not change volumes. They just invoke Salsa which relies on the volume settings on the audio source. I did go through and made sure chars have a sound object child (sfx mixer) and e…