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dzft3w

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dzft3w
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  • Hi, Chris I set a trigger and a actionlist for player to press a key and switch camera, I got inconsistant result from input check button command. I guess the problem is I want to get key down, not get key pressing. Is there a command for it? https…
  • Yes, that one. Tin Pot moves correctly. The replaced code fixed the problem. :)
  • That option did not work for me. It did not affect movement direction, but when player stops, the character will turn to face correct direction. Maybe somewhere went wrong. I was using unity third person controller and have integration scrips attatc…
  • What I meant by screen vertical was moving away from the camera but currently if player is not standing at the center, it will run in diagonal direction when pressing up or down like red arrow direction in photo. I want it follow the green arrow dir…
  • The code was not good when rotation factor is set larger. It will struggle and start jittering, fighting at edge of frame. I did some researches and succeed with clamping lookdir vector. Could you help me with some new questions? 1.I want to toggle…
  • Hi,Chris. Thanks for answering. I have a different workflow. I managed to project my render image with depth channel to the camera so it can match with actual 3d object. This way from a fixed position camera perspective, the image can be background…
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