Cool, how did you create the combat? is it all custom made or did you use an existing asset for it?.
I have been looking for a simplistic combat asset to work alongside AC but haven't found one yet :/.
Thank you Chris
About the render texture, I don't know if my idea is comming through, I was mostly thinking about using render textures as the character's portrait, so instead of using an image or image sequences in the dialogue settings, the rende…
Thank you Chris.
.-I just checked the 2D demo and yes, that 's what I was looking for for the dialogues, I will play with it once I set the base setup. I haven't checked, but is this featured in the 2D video tutorial? (I haven't seen any of the 2D …
Thank you Chris, I was looking at the videos for playmaker and I think I'm chewing too much haha, I don't know why it's hard for me to go into too technical stuff :P
I'm going to re-think the game mechanics instead and see how I come up with a simp…
Thanks for the reply, sorry for the mess.
I think I came up with an idea on how I could make the character work, I was having a bit of a problem understanding the character states if the animation had an offset root in the last frame.
So I think I…
@2finger hehehe, I tried to emulate the original game's walk and run animations the best I could, I too think in a bigger room the run animation would look better.
I agree about the inventory, but I didn't find a way to make it work on mouse exit,…
I just wanted to
make an update since I think I'm done with what I wanted to achieve with this
(which was to test AC and unity).
Here is the updated scene I just built with unity 5, it doesn't have many
interactions since that wasn't what I wante…
Ooooooh I
see!! (I missed that by a mile), I had no idea it worked like that, thanks for
clearing that up.
I have another question, the room I'm making has a C kind of navigation shape
and whenever I click an object that is in the opposite side of t…