OK, so I tried dragging the player prefab into the Object->Invisible action and I'm getting inconsistent behavior. Sometimes when I start the game in the editor the player will be invisible as intended. Other times the player will be visible. I'm…
Yes, I understand this. In fact, while waiting for a response I started implementing a solution similar to what you suggest with the trigger. As I have it now, I have a trigger upon entering the stairs. At this point, I have 3 actions for the player…