Oh I see. I was scouring the settings in all the editor tabs for it. Didn't think to look at the component on the GameEngine Object.
I was rather hoping for being able to supply a universal prefab instead of having to add the Narrator object to ev…
What's the progress on this? Just updated to the latest version, but doesn't look there is a way to do this yet. I went in and made my changes above again.
You can choose Global or Local variable in the dropdown list for parameter type. Then when you run that actionlist from another, there will be an option for what variable to send it.
It will force it to use OpenGL instead of DirectX. You probably won't notice any difference besides it being faster, and nothing will change in your builds, you can still set the builds to use whatever you like. If you're at all interested in your g…
I've had this problem with Unity before too. What has fixed it for me is running Unity with the -force-opengl command line option. I'm not certain your issue is the same as mine was, but that's what fixed my issue.
It's been quite a while since I've been through the tutorial so not so sure on #1. On #2, is this an Adventure Creator Menu or a Unity Prefab. At some point during the tutorial, he changes it to a Unity Prefab. If it's a the Unity Prefab, I would gu…
I mean I just right clicked the folder and chose new->Prefab. It created a prefab called "New Prefab." It doesn't even seem to have a transform component on it, just nothing at all. And the box icon is white instead of blue.
The other o…
Ok apparently it didn't like the fact that I only had a new empty prefab in my SaveableData/Prefabs folder so it was still calling a LoadAll in LevelStorage.cs.…
Following that guide in the manual has seemed to have sped it up quite a bit. The holdup now seems to be in MultiSceneChecker. I don't see anything in the manual that talks about this.
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Unity 2018.1.2f1AC 1.62.2
I am building for computers, Windows and Linux. It doesn't matter if it is set to Windows or Linux, it happens in either case. It happens in builds as well as the editor both.
In a brand new project using the demo managers…
You may have tried giving the meat to the wrong character. Give it to Celestine. The Les NPC won't take it because he's the one who has to investigate the house once the dogs are distracted. Ideally I would have had a lot more messages pointing peop…
I wouldn't really have a problem releasing the code except that it's not all that well structured honestly, it's kind of just loosely held together with bailing wire to get it out quickly for the jam. maybe if I decide to run further with this idea …
Ah yes. Actually I knew about that bug. You should quit and restart the application if you want to start a new game. You shouldn't even be allowed to quit back to the menu, but it's built into the Unet lobby and I need to remove it. I'll do that in …
hmm ok. Yes I'm sure there are bugs. It was a 2 week jam game after all. If you have more info on exactly what caused it, let me know and I'll look into it.
You mean AC's player switching functionality? No that doesn't work. All network objects need…
In a nutshell:
The NPC replacements (for when a character doesn't have a player controller) are separate NPC characters. All cutscenes in the game are parameterized, and I run them with code, sending in the characters as parameters. The game knows w…
The manual says to add a default sound to the scene for narration, but that does nothing. It still creates a new narrator sound object. I have also tried creating my own sound object called Narrator in the scene, but that also doesn't work. It still…