Hi @pistola, thanks for the answer.
In these locations/rooms camera angles will be fixed for one concrete scene in the location, but for example in cafeteria location I have a couple diferent scenes/places in the room. Between these scenes in the s…
I follow this project almost from the beginning and I can't wait to play it. It looks great! @deroesi what about some video from development, new images or playable demo version?:-)
@Snebjorn As I wrote on my blog (http://www.subsequentedgame.com/from-concept-to-realization) there were people but just before taking last screenshot Lensen chased everyone out of the cafeteria so they don't interfere in view.
@Deckard_89 Yes! Blac…
@Snebjorn Thanks for the answer and I'm glad that my post helped you a bit, a boost is needed!:-) And yes, I think the design workflow, concretely level design workflow is very similar to each engine and to point & click adventure games generall…
Hi, here is the course of development of one of the locations from SUBSEQUENTED - cafeteria. Because, as you know, every sci-fi point&click adventure has its own cafeteria.
The original white-box design:
(Image)
Some basic textures added:
…
I'm sorry for the late answer, you are right, this is a Unity error. But I didn't find any satisfying solution to this issue yet. When I'll find some solution I'll post it here. Thanks for you answer.
It's autumn and that means that it's necessary to create the title screen of SUBSEQUENTED.
(Image)
Animated version here: http://www.subsequentedgame.com/it-is-autumn
Jakub
Hi Alvie, sorry for late reply. I like my color scheme and feeling of this room, but you have very good insights and comments, I'll be definitely playing more with colors of the objects in this location.
Thank you for answer again.
Adding one scree…