I wanted to follow up for anyone else interested in doing a 2D first person panoramic game. The best approach IMO is to use a 3D cube as your room with your camera in the center and treat it as a cubemap IE using a 6-camera rendering approach and ma…
I definitely considered that however I now realize without writing my own shader I can't animate the skybox. I think my best course of action is to project my 6-camera rig onto flat planes and treat them as textures which would at least simplify the…
I had to revert to my original build and just take things step by step. Updated Adventure Creator to the latest (august 30th as of this writing) build. Good. Added the new Unity input package and AC helper package for the new input system. Good. Did…
That resolved the movement issue, thank you, but now I can't use the "move to point" action without the same thing happening. This one is very strange it's difficult for me to explain.
Absolutely no issues with moving to hotspot markers. …
I spoke too soon. NavMeshAgent Integration causes the problem about 50/50. Nav Mesh Agent alone appears flawless.
An interesting note: switching inputs turns on navmeshagent integration on the prefab character in the Resources folder and sure enoug…
AC 1.78.4
Unity 2019.4.40f1
Custom scripts
I'm using the new input system with the integrated package from the Wiki. I modified it a bit to change hotspot detection from mouse over to direct control when input changes and turns on all direct contro…
Thank you, Chris! I also didn't have "clickable in cutscenes" checked causing the actionlist that brings up the conversation to block the menu but that is a helpful script.
Hi. I love AC!
It does seem like only tokens can affect the integer specified in the player component. I created a dummy int and changing the parameter worked for that.
Sometimes I want the characters to stay in their new animation throughout mult…