Yes, will do.
Using AC as source I get 2 messages on a left click:
Message 1:
(Quote)
Message 2:
(Quote)
This looks like the normal behaviour to me.
Which is confirmed by the fact that the interaction menu behaves fine in this case - it sticks an…
More info.
I made a completely new Inventory menu following the guide here:
https://adventurecreator.org/tutorials/creating-inventory-bar-unity-ui
The behaviour is completely the same with this one as when I use my own custom menu as prefab.
Menu was set to pause game when enabled.
I unticked this option but behaviour is the same.
Yes, I am inferring the number of clicks from my own script.
You were spot-on with the down-up events!
When clicking slowly, it becomes obvious that this ha…
I am placing the custom script with the "reporting" code on a gameobject in the scene called MyScripts. When I deactivate that script, no reporting is done.
EDIT: And yes, there is only one instance in the scene.
AC version is 1.72.3.
Uni…
I'll just add a little more info.
In the image below I have shown the report that I generate in the debug log.
This report is generated with 1 left-click and 1 right-click.
So the first left-click registered as 3 left clicks and the right-click ther…
Hi again
It looks like everything works now.
I commented out the line mentioned above and my test-scene is now working.
I made the ActionList for the real object also include changes for the dummy for the time being.
Thanks a million for over-the-…
Thanks for giving this so much thought and effort!
I get a error in line 107 in the DummyHotspot script:
error CS1061: 'Hotspot' does not contain a definition for 'SetButtonState' and no accessible extension method 'SetButtonState' accepting a fir…
My interaction method is set to "Choose hotspot then interaction".
My artist has only just started working on content right now, so I only have a few sketches that I use for functionality testing. They are not a realistic representation o…
Hi
Thanks for the quick reply and great script.
It works perfectly - I now have completely smooth transition when the player is teleported and the room scrolls seamlessly.
For other people watching - remember to set Follow Speed on your camera to 0…