Making speechtime available to a custom script as you described, would be just fine. Anyone looking for this kind of control would then be able to build their own feature without too much hazzle. Thanks for considering it!
Sounds like it's the last option that is interesting for me, as I want the hotspots to be always detectable but only interactable within an area around the player.
Will look into the boundary solution - thanks for the guidance!
Still working on the crashed editor - but just wanted to clarify.
I'm not a native english speaker - I was trying to say "working as designed". In my language we compress that sentence into the first letters. Don't really know if that wor…
Sorry, bad choice of words. I just use the arrow buttons on the keyboard as control.
The AC Status box gives the name of the Action list and then the text "Gameplay is blocked". There seems to be a very short flash of other info around th…
Just now learned that you can activate variable presets during runtime.
That's great - that takes care of the variable side of things.
And following the same logic, I realize that I can make a simple actionlist asset that gives the player an item an…
Hi
Hope it's okay to resurrect an old thread like this.
Would it be possible to re-post this code?
And now we're at it - I've found several interesting code bits from the past on this forum that I wanted to explore, but they're all from Pasteall a…
Yes, combining several properties into a string is definitely part of the answer. I will do that also.
But support for multi-line would be fantastic. Also great would be the ability to control the size of the text input box in the editor for this pr…
Hi Chris
I will be happy to.
But I just found out that it is very easy to recreate:
Start up a completely new game in Unity.
Import AC.
Create 2 items with some actions.
Setup inventory menu as Unity prefab, linking the default InventoryUI menu.
Th…
Turning off drag and drop gives same behaviour as with AC source.
But now I can't re-order the inventory.
If I turn off drag and drop AND use AC source, I only get 1 click message, but item is not selected and I can't reorder the inventory.
I turned this option off and it is a different behaviour but not better :-)
I get 12 click messages now.
The item does not get selected anymore and drag doesn't work.
And the 4 messages with source Unity in scene:
Message 1:
(Quote)
Message 2:
(Quote)
Message 3 (exactly the same as message 2):
(Quote)
Message 4:
(Quote)