Yes I agree. I have changed the approach to the problem thanks to "discovering" how to hit an Object behind another with a Raycast so I can get the location of the object behind which is the one that being 'hidden' was now visible. Of cou…
I must have not exposed my question well enough.
I've been using AC.GlobalVariables dozens of times already and your suggestions are the ones I have done already. Let me repeat my question hoping it is clearer this time:
I already have in my scene t…
I have finished the game !!It is called "MymemoryTest" and it is basically a find-a-pair game.It has 18 cards covered with 9 pair of symbols (materials) which have to be located.It does not have a shuffle routine because to do so in AC wo…
My problem was that I have to either remove the equal Objects from the board or cover them if not equal. So it's the Objects that gave me the headache not the materials for which I used a tiny script which returns the material in a string AC.Variabl…
SOLVED. OK the problem is solved I knew it would have to be something basic. I just changed the Settings to Context Sensitive. In this project I have the Windows cursor on so I know where I am when I click one of the cards. >:D<
SOLVED !! after 2 days and a complex ActionList and a parameter ActioList I have what I wanted: If the 2 cards I clicked and unveiled are the same than make it invisible and otherwisw if they are visible.Frankly speaking this convoluted way could ha…
I changed into an Asset file. Now in this action I have:
ActionList:RunSource: AssetfileActionList Asset: CheckEquality (ActionList)Set Parameters tickedcard 1: None (GameObject)card 1 (ID #) 1091552card 2: None (GameObject)card2 (ID #) 1476532
Bu…
I have made the same with your 3D demo which includes the Demo Cursor Manager. When i hover over your Console Hotspot I see the circle and whatever text I place in the Label section of the Hotspot, but I CANNOT CLICK .Again to create the new Cursor …
I am using AC 1.56 g and Unity 5.51f1I have had this problem from time immemorial it was one of the first questions I had for you months and months ago.I have use Software and hardware rendering in the Cursor manager I have experimented it in sever…
That would be nice. but can't make it work.I have stored the Constant Id of the GameObject 9the one I will want to make invisible later) in a variable .In my CheckEquality Action List (where I check if both materials are equal) I list 2 integer par…
I am developing a typical Memory (find pairs) project exclusively using AC because there are upteen samples out there doing it with C#.
My project is 80% completed but I cannot find a solution because of the unavailability to store, GameObjects. i…
I had looked around in Internet for that solution and I didn't find it. I have used the setting/getting of variables through the AC.GlobalVariables lots of times but long line to get the material is quite complicated.... for me.
It works, thanks.
I tried this case several times in the past and it never worked. And there is no margin of errors in the simple instructions to accomplish it unless there is something else that has to be made.
I click at Create New Icon under Interaction icons in…
I always had trouble with adding a cursor of my own and keep on having it..I go to Cursor Manager and Create new Cursor.It shows Icon Id : 4Icon Label: (I call it Blank)I do not select Texture
It is accepted but when I invoke this Cursor it does no…
Thanks. That solves the hotspot label from showing but the second part is not a good solution for me. I would like to just click to flip the card over. I suppose you have seen some of the Memory Game with cards. I will have to implement this with sc…
I consider myself a genius in C language but never experienced nor needed object-oriented languages, c#, c++ etc to me AC scripts are difficult to grasp.
Thanks again now I have my scene complete
It took me sometime because I am not too familiar with the AC. variety of functions BUT IT WORKS and thanks a lot.
To finish this up I need also the Different Texts that go with each color:
This is waht I have for the color change:
MenuEleme…
Coincidentally this morning (05:30) I found the solution too but your explanation clarifies it. I am now passing a GamObject as a parameter and it works, this saves me a lot of ActionAssets, variables, etc. since I have 15 doors each performing an …