Well, what I was doing is just having a top level orthographic "minimap" camera set to a depth of 1 and I just made the Viewport Rect smaller so it would display in the corner. It shows up fine, I just can't seem to use the "Object: v…
I've also tried it with a custom camera rotator script that is on a game object that has another camera as a child. That doesn't seem to work either, but I'm sure there's a way somehow, just haven't figured it out yet.
Can I just set up another camera that's a completely different game object that I can just toggle on/off as I need it? I've tried to do it with the Object: Visibility action to just turn it on/off, but haven't quite made it work yet.
OK, I tried to delete this post because I found the answer, but since I can't, here's the answer.
You add a "Constant ID" script to the cutscene. In the MenuActionList, you add an "Object: Send message", set "Message to send…
How have Curvy and Adventure Creator been working together for you? I had previously setup some pathfinding in Curvy and am now trying to figure out how to use the animations. I'm not quite there yet, so it might be very simple, just curious if you'…