ok, for now my workaround is this:
* Found this script: https://adventure-creator.fandom.com/wiki/Creating_a_global_Container
* In the first scene, I have it add the container then "check" it.
* after it had been interacted, the container…
Hi guys. Thank you again for this script, I thought I had answered back then, it worked!! for a while... Because after a few updates, the SyncContainers.cs stopped working. Is there a new way of doing this that I have missed, or could somebody help …
Hi Chris,
I'm still on AC v1.62.6 (I wanted to update soon, sorry! - I'm a bit limited on internet this month- and I looked through the notes and didn't find anything about containers) I'm on Unity 2018.1.0of2.
At first, before realizing it was a …
Hi Chris!
Apologies, since I think my computer was loading the next scene data very quickly, and I thought my way of doing it was not working. I was just trying to have a switch of scene be instant and almost undetected by loading the data first whi…
I had a similar problem and although the thread is very old, maybe somebody else is having this problem as I did. In my case, what was happening seemed like the camera losing track of the player, but it was indeed the scene not grabing the right cam…