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ken_williams

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ken_williams
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  • Oops - Just noticed I forgot to mention xbox x|s-- it's also releasing on Jan 19. PS4 and Xbox One are not far behind, as is PC VR.
  • JackAnimated -- Yes. Smooth turns and Snap turns are both supported. There's also a mode I use, which is Roberta's custom creation that we call "comfort mode" which allows you to steer like you are driving a boat. It's hard to explain, but…
  • OK -- I just thought you had seen it before. My team met for hours on this topic today. We've all seen it happen, but no one could pin down exactly what caused it. Everyone is on the lookout for it to happen again, and when it does we'll capture exa…
  • I had forgot you had the ability to link a slider to a global variable. I made the change and it works perfectly now (plus I was able to delete my custom action). Thank you!
  • Chris -- you can ignore the email I sent you .. I found a workaround .. a bit of a hack .. but, works. I set the movement type to FirstPerson .. until I'm ready to move .. and then I set it to "none", so the move, and put it back. It works…
  • Chris -- I couldn't get it to go. I sent you the source via email... (and, a video showing what I'm trying to do) -- basically, I just want free aim and can't seem to get it going. It should be something super simple .. I'm not sure what I'm missing.
  • I may back off to that. My suspicion is that the Unity Rigidbody Controller will introduce a ton of issues I don't need or want to deal with. As soon as I get it running I'll know whether I like it or not...
  • Thank you! I’m sure that’s it. I’m not home now but will give it a try. I’m trying out the unity controller so I can have a Rigidbody and support jumping and more realistic gravity.
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