Hello,
No custom scripts, testing with a brand new project, adding my RPR manager game asset files in game editor, new scene setup with folders, creating a trigger,
this is a test
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saving the scene, opening the scene, it has blank…
Correct.
I just tested it with a new scene, basic setup, new trigger action with dialogue and blanks get added when re-opening the scene. I've exported it with the RPR In Space VR -> Managers for AC, there may be errors if you run the scene but…
Sorry, here are mode details.
Latest AC Version: 1.70.4
No scripts to override ActionSpeech
The spaces are actually being inserted into the actual text box in the action itself, showing up both in game and in inspector
* The only triggers / actio…
@jakub I've actually tweaked a lot in my script, but I believe the part you are looking for is this:
private void LateUpdate () { if (KickStarter.player.IsReversing ()) { KickStarter.player.runSpeedScale = KickStarte…
Chris,
I have this script from the past when you helped me to have free look,
Is there any way we can simply for example if its free looking but also control button down to save the values for pitch/spin?
I'm gonna try take a stab at it, but I as…
Worthy to note that I put a debug log:
if (Input.GetButton ("Control")) { Debug.Log("test"); }
And even though Control is pressed there is no Debug Test
I'm not sure how this will actually chan…
Hi Chris,
Yes it is for the ThirdPerson Camera
I am stuck at the: return Input.GetKey ("Mouse ScrollWheel"); due to this error:
error CS0029: Cannot implicitly convert type bool' tofloat'
Unsure how to fix it
Thank you,
Another question,
While the Distance is modified when the game is paused with the UI, you can see immediate effect of the camera moving its distance regardless of being paused.
However when modifying the Pitch max rotation you do not s…
In the game I'm working on, the player has more control of than just the character.
There are other things like looking around, utilizing shortcuts on the keyboard and selecting things with the mouse.
Certain cut scenes (a lot of them) have a need…
Ah,
AC 1.68.4
Unity 2017.4.31f1
& Yes, the movement is set to Direct Mouse & Keyb..
Is there a simple way to have the movement system disabled on an interaction start, and resumed on finish?
Seems rather cluttered to have to set an asset…