Hi Chris and thanks for the reply.
The AC version I used in this project was Version 1.71.4. together with Unity 2018.3.
I tried to update to Unity 2019 and imported AC again, but it didn't work and all my action-scripts were gone.
Can you send m…
Great News everybody!
I found a solution. In the end it was as simple as removing the MainCamera completely and adding the MainCamera Script and the AudioListener as Components to the ARCamera Unity MARS provides.
The whole game is then put inside…
No, with "switch" I mean adding the Unity MARS Sessions and the AR Camera.
I can't select the AR Camera as the Default Camera without the BasicCamera Script. That script however seems to collide with something inside the ARCamera with the…
Ok, I've made the changes you proposed and the game displays correctly. It also starts up correctly. I put a few sounds in the onstart action list and it all works fine.
BUT still no point and click movement! I tested the game outside of the AR Set…
Hello @ChrisIceBox thanks for the reply. I had limited success with the second option. The game displays correctly and the AC cursor moves to my touch position. Menu is also shown and works.
BUT the player does not move. Navigation works when I tes…
Thanks. In the end it was a Quality Settings Issue.
I made good experiences with this shader btw.
https://github.com/keijiro/ShadowDrawer/blob/master/README.md
Time to revive this old thread ;)
I have a similar (if not the same) issue. The plane with MatteShadow is still visible. If I disable the mesh renderer Component at runtime the plane vanishes, but so does the shadow - so that is no solution.
I als…
When I open the Pause Menu the hotspots shine through, from the scene that is open behind the menu.
In this case: Erika, Keller & Eingang. They should not be visible.
(Image)
I have unchecked the Activate Hotspots with double-tap - that all …
Hey Chris. Now it works.
But when you open the menu, the hotspots that are shown in a particular scene, display aswell.
Could you fix that aswell?
For my general understanding, when it comes to building Tablet-Versions with touch-input with AC: W…
I don't get errors anymore, but the hotspot label is still visible and floats around randomly over the screen.
I tried Hotspot: Enable and Disable, but it did not affect the label.
Hi Chis. I'm trying to make some of the hotspots invisible again (for example after an object is picked up) but failed to do so.
Deleting the hotspot via the Action List Editor does not work and results in the following error.
(Image)
Hey Chris. Now it works.
Unfortunatly the hotspots now also show, when I switch cameras. The limit to camera script does not seem to affect them. Or maybe is overwritten by the "always show during gameplay". Is there a way to fix that too?
NullReferenceException: Object reference not set to an instance of an object AC.Menu.Copy (AC.Menu _menu, System.Boolean fromEditor, System.Boolean forceUIFields) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:286) AC.Menu.CreateDupli…
Here is the screen of my console.
https://imgur.com/dNlN0U3
There is no difference between the two hotspots. And if I duplicate the working hotspot, it still only works on the original one.
To clarify what I'm trying to achieve here. My game is a point & click so far and I want to adapt it for touch-screens. Naturally I need all the hotspots assigned to a specific camera to show, so the user knows where to interact.
If there is an…
Dear @ChrisIceBox,
thanks so far. Unfortunatly it still doesn't work. I used you new script and managed to get one hotspot to show at all times. When I use the same script on other hotspots it doesn't work however.
I suspect it has something to do…