Thanks, this was helpful! I had linked the Global Variable to Options Data, but I realised I did not need to. Now it's down to four write accesses, and if I can make a workaround as you outlined for the Autosave name in a duplicate SaveFileHandler I…
I have a call to AC.GlobalVariables.SetStringValue(32, timeSaved);
in my custom action, just removing that took away one write access. Am I correct in assuming that setting a globalvariable automatically writes to disk?
I also do a Rename Save, and…
I downloaded latest AC and recreated the issue in the included Demo. I duplicated the Basement scene and called it Basement2.
I changed the actionlist on the SwitchNavCam trigger to do a 3 second Camera Fade -> Switch Scene: Basement2.
When I pre…
Ah! It appears that Camera Fade has a setting I've never noticed before: Behaviour when Paused. Setting this to Hold fixed the issue!
I'll keep my post here in case anyone stumbles regarding this.
For posterity, I never was able to fix this gracefully. I ended up making an actionlist that runs on a button press that selects the first available menu item, waits 0.1 seconds, then closes the menu and continues. Forcing the first selected item an…
Yes, I used Rewired for mapping the cursor control and clicks to the controls. It was quite a lot to set up, definitely not a plug and play solution. I had to use a custom script to switch between Keyboard & Controller and Touch Screen controls.…
Thanks, the Rewired event system lists the auto-selected (correct) button as selected, so this is just a visual bug - the highlighted button fortunately does not activate unless re-selected. I'll see if I can find a way to force all buttons to becom…
Move along, folks, nothing to see here. Of course it was me, I forgot that I'd added a CursorSpeed global variable that wasn't set correctly in the bulk-assign presets. Sorry!
They are set to Pause Gameplay. I tried Disabling the Unfreeze pause menus, that appears to have fixed it. Will try to edit the rest of the menus and report back if there's still an issue.
In the latest version (1.71.2) I'm having trouble with a menu not enabling auto-select.
From the Pause menu you can click the Options button (with a crossfade click type), and when this menu appears the first element is not selected. If I click wit…
I will try, but there are so many dependencies and missing plugins/packages when exporting a unity package. I'll PM you a couple of scenes, sacrifice a goat and pray to the Unity gods that you can get them running :smile:
The game does not crash, but I get another error. While the game doesn't crash, it was supposed to start a cutscene based on if the previous scene was this player-less scene. It appears to just disregard the OnStart actionlist when this new error oc…
Thank you! Just a minor error, I had to change the change.value to change.name to get it to work. Here is the complete script if anyone wants to add a dropdown menu with all the scenes of your game to quickly go from one scene to another. (Note, you…