well, it works fine with "run now"....I guess that the issue is linked to my script, so as it's not directly to AC, i would totally understand that you don't spend time into debugging it. The script is coming from a free asset, i just adde…
Hello Chris ,
1. It s scene based
2. the 13 is highlighted in green
3. Current game state : normal ActionLIst running : Enigme1 ( the one that should be running.
4. Replacing with identical action does not work. If i set time to 0, it works. What i…
Hello,
here's the linkhttps://imgur.com/qssZqqN
I'm using AC 1.59a , and tried with unity 2017.2 , 2017.3, 2018.1The sequence stops on step 13 . It s still possible to play the game ( it s not frozen) but the step 14 doesn t come ( the menu doesn't…
Hello,
Thanks for your comments. It s working now. I misunderstood hthe way of "input toogle active" was working. And the game was running in "normal mode " and not "cutscene". I will dig into the manual to undestand th…
Hello Chris,
Thanks a lot , it s very clear.I'm experiencing some weirds situations with the active inputs.So it set up an active input for opening my diary menu and set my menu to manual.It's fine.But , if the active input is set to "normal&q…
Hello,
I tried your 2 propositions :
1) disabling main camera - launching the "path camera script"
the main camera is disabled, and the game window says " no camera rendering".I can see in the editor window, that meanwhile th…
well, during the demos the sound is ok.
Commenting out AudioListener.pause in AC's code did fix the issue.
But then, the audio clips are running even during the pause.
I had several assets in my project and i guess that i didnt clean them up correct…
it's working if the position is set, thanks for the help !But i have another issue , a bit similar to http://adventurecreator.org/forum/discussion/comment/12764/
Most of the time, there is no sound , unless i open the menu and go back to the game. …