So, AppLovin, the ad company Unity was trying to destroy, has created a migration tool and it in an early testing phase... this could be helpful in the future:
https://github.com/ProjectUnifree/unifree
I agree with @snan... I do hope this reverts to "acceptable," terms. It has taken a lot of the wind out of my sails and I've kinda just been playing BG3 all day trying to not think about things.
One issue is that I was hoping to pitch to …
I started on Godot (using Escoria, a click adventure framework that feels somewhat alpha) because I didn't trust the Unity CEO. We (working with a programmer friend) had two rooms of the game working well... with average amounts of pain... but the m…
Cheers! I'm mostly just a composer who is working on a click adventure, so I'm not that good at coding yet, but I was able to hack around until I figured out what worked. Anyway, thanks again. It's been extremely useful.
Thanks @ChrisIceBox. You're epic! I got it to work, there were only two minor issues that I fixed. Maybe you can update the wiki with them.
line 51 we have:
Hits++:
I changed it to
Hits++;
Then on line 61 we have
{
ACDebug.Lo…
I know it's been a while, but this is extremely useful... but I can't get it to work. It's telling me there's an error on line 97: ActionMultiBoolCheck.cs(97,35): error CS0115: 'ActionMultiBoolCheck.End(List)': no suitable method found to override
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