Forum rules - please read before posting.

minhta

About

Username
minhta
Joined
Visits
428
Last Active
Roles
Member

Comments

  • @alverik: Hi, I'm jumping on this bandwagon a bit late, but I think this script would be immensely useful for me... but Chris's link is now expired. Any chance it's saved somewhere? Trying to find it on the wikia site with no luck. Thanks!
  • Sorry, I saw some other folks posting here following their update issues so thought this was the right context for the post. To answer your questions: the problem seems to exist in the editor, as I can't even create a new actionlist without getting …
  • Shortly after upgrading to Unity 5.6.0f3 and AC 1.56g, I now receive the following error when opening the ActionList Editor: IndexOutOfRangeException: Array index is out of range.AC.ActionListEditorWindow.NodesGUI (Boolean isAsset) (at Assets/Advent…
  • Thanks for the input. You've given me something to think about. This approach will take some work, but it might just be within technical reach (I'm not a programmer).
  • Hi guys,It's been six months since the original post so I thought I'd check in to see if anything changed concerning this issue. Thanks!
  • I think this will work for me for this menu, but I was also wondering if this is a standard conflict with the cursor icons that would impact any menu using "Change cursor when over". I plan on creating more menus and was wondering if toggl…
  • OK, I think I've got the menu (calling it "inventory viewer") working nicely. I even enabled "Change cursor when over" and assigned a custom "examine" cursor on rollover of the buttons. But I hit one little snag. Althou…
  • Hi,I thought I'd revive this post to ask a follow up question. I followed Chris's instructions to use a menu + parameters to achieve the discussed functionality. But I was wondering if this method was extensible to include one more functionality: ba…
  • Indeed, your generosity is greatly appreciated! I'm self-learning (or is it self-teaching) Unity+scripting so having AC, and your support, has been invaluable. Thanks again.
  • Hi Chris,It seems both these options have considerable downsides: A boolean variable for each conversation option is a significant amount of work for even just a handful of options (5 options would require 5 "set variable" and 5 "chec…
  • Hi guys,I thought I'd revive this since I was trying something very similar and came across a problem. That is, I'm able to setup the conversation as Chris describes, but since we can't prevent the user from clicking on the same conversation option …
  • Awesome! Looks like either one will do the trick. Thanks a lot Chris!
  • Ah... So, I've got a piece of the puzzle figured out. My menu is set to pause gameplay, and apparently that pauses everything, including any menu animations. So, I guess my question is, is there another way to achieve what I'm looking for?
  • When switching between a line of dialogue between the player and an NPC, the subtitle menu window (I use a bg sprite) does not fade at all. The text simply changes. When progressing from one line to another on the same NPC dialogue which has carriag…
  • @ChrisIceBox OK, it seems that did take care of the saving issue, thanks! I'm still getting the error "ArgumentNullException" but as I was tracing back my steps, I remembered that this error only came about after attempting to run Unity &q…
  • Awesome, thanks so much Chris!
  • @ChrisIceBox Got it! Ok, so I ended up attaching the hotspot to the child shadow sprite I already had... but, what if there is no such secondary graphic, do I just put in an invisible sprite? Thanks so much for the help!
  • @ChrisIceBox Hmm, does that mean I need to add an actual graphical sprite to attach the Hotspot to? For example, I already have a shadow sprite set as a child of the child sprite, can/should I attach the Hotspot to it? And by adding a trigger I gues…
  • @ChrisIceBox Hi Chris, maybe there's an obvious answer to this, but when I assign a hotspot to my NPC, I must attach it to the child sprite, which in turn has a unique name that I must select from within the Hotspot: Enable or disable action. But wh…
  • Thanks Chris, I'll have a second look.
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.