Hi @ChrisIceBox,
So, based on your comments, I went ahead and did a simple test of the default inGame menu to answer your question about it.
The results are interesting:. The inGame menu has a transition time of 0.1 and transition type set to fade.…
@ChrisIceBox Ok, so upgrading to 1.70.4 fixed the issue! But... I have the following error "IndexOutOfRangeException: Index was outside the bound" when I try to open an ActionList.
I pasted the details below::;
AC.CustomStyles.get_Toolba…
@ChrisIceBox Did you try to reproduce with the same unity version I was using? (the version is two thousand and nineteen.1.10.f1; for some reason the number nine does not display on this site.)
I have a feeling this issue stems from this unity vers…
Hi Chris, you we're right on about this one (as usual)!
So, in case this happens to anyone else, the way I fixed it was to rename the "save filename" field to make sure the name was different for the 2 versions. Next, on the newer version…
Ok, so adding an onLoad action to unlock it does make it appear as expected.
But, I suspect there's a better way than to add this manually to each scene?
:
And, for you other questions::::, the versions are consistent and I am using AC menu as the …
Hi Chris,
Yes, it is a new build loading old save game files.
I'm not really sure where to put that null check, but in my testing, I've tried simply to add a basic "During Gameplay" menu with a background texture showing in the corner of …
Thanks for the suggestion Chris. In case this helps anyone, my solution was to change my audio import settings. Going from DecompressOnload to streaming for all my music tracks reduced that load time significantly. Cheers.
What if the sound is not played when the menu appears but at a later point? Say I have the menu animating and I want to add a SFX?
I guess I'm trying to understand how it could work a bit more broadly.
Hi Chris,
It's possible my initial question was unclear so here's a more specific question:
I've created a new menu using this tutorial: https://adventurecreator.org/tutorials/creating-inventory-bar-unity-ui
Now, let's say I added an animation (gl…
Awesome! Thanks for pointing me towards the PersistentEngine Chris.
I have used DontDestroyOnLoad for music in the past (before I learned how to do it in ActionLists) but that still seemed a bit clumsy when testing individual scenes.
Thanks again fo…
Good point. Well, I used this tutorial: https://goo.gl/Y0cdk0.
It's served me well in the past, but one of the things the author does is uncheck "resources > references.asset" before importing. For some reason, this caused my problems. …