Hi,
I see you both seem to have found two different approaches to Spine integration with AdventureCreator, though I'm more interested in @ezsilman different skeletons solution, since it's more similar to what I've been creating.
The thing is, I have…
OK, I understand. I was missing the change of the sorting map dynamically.
And for the navmesh going behind the hill... can you do the same thing?
Thanks