@ChrisIceBox Thanks for the quick reply. I am not using a blendtree because I like to keep thing simple when testing. Duplicating the animation and enable "loop time" solved the loop problem. Than I swapped my animation with a root motion…
@ChrisIceBox I am trying to achieve a loop animation in my player controller but loop time is checked for the clip and it does not work. I noticed that TinPot 's animation loops fine and has loop time "not checked". I am a bit confused as…
Curiously the Tinpot character is working fine. But using the previous Character (CC3) does not work. The point and click does not work neither but works fine with Tinpot.
@ ChrisIceBox I have the same problem using Unity 2019.4.17f1. The rotation does not work but the position does. No error on the console. Using the latest AC version.
@ChrisIceBox
Unity UI canvases are not included in records so I guess this is a limitation from my video recorder asset but thanks for the quick reply and help!