So I reread the whole topic to find if I missed something, and apparently I did - it seems I've been using some "wrong" lines in the script when it comes to what I'm actually trying to accomplish. I'm trying to load "rarity" .png…
Well the menu is supposed to appear when I hover over an inventory item, but as soon as I get the cursor over the item, the game crashes and gives me the error i.e. the menu doesn't get to appear. The menu itself appears normally on hover without th…
I'm afraid I don't understand what you mean by "Is the menu involved on at the time?". I tried what you suggested above, but it keeps returning a Null Reference again. I probably put it in the wrong place as I'm not really scripting savvy.…
Line 34 is: largeImage = (RawImage) Serializer.GetGameObjectComponent (4896362, menu.RuntimeCanvas.gameObject);
I'm just trying to use it for the RawImage component, so there's no ".textVal" in the script.
Much obliged. That fixed that, but now I keep getting this error when hovering over inventory items:
NullReferenceException: Object reference not set to an instance of an object
HoverItemProperties.SetHoverItem (AC.InvItem item) (at Assets/GUI/Tool…
Hello everyone. I'm trying to do the exact same thing op wrote - "Is there any way to have certain menu buttons only appear if a variable is true or not? I want only certain locations on the map to appear at certain points in the game.", b…
Yes, thank you Chris, I've managed to make it work with this script, so I'll be using this instead as it completely covers what I need right now. And thank you for the advice regarding expression naming, you're right, it is easier. I've switched ove…
Yes, I've been doing it just like that, creating an empty GameObject in the scene and attaching the script to it. I just made a new empty GameObject (just in case) and renamed the new script you provided to ConsoleCustomExpressions (I renamed it in …
Update: For some reason the NPCExpression isn't changing the NPC's expression. The PlayerExpression works though. When I delete the CustomExpressions.cs from the scene the [NPCExpression:sample_expression] appears in the Subtitles menu as text, as i…
Did you mean the GKConversationUI.prefab file? I switched the Menu to Unity Ui Prefab, and attached this file, ran the game, same flickering. What files do you want me to send?
And again, many thanks for taking the time to help me with this issue.
I did what you said, the flickering is the same. Just so we're on the same page - I changed the Menu manager's Asset file to GKConversation_MenuManager. Under the Menus it only had GK_conversation, so I just pasted in the "Interaction" men…
One more thing - I've noticed that the dialogue portraits are flickering when changing now. Much like in the video in this thread https://adventurecreator.org/forum/discussion/11002/profile-pictures-flickering
I think this script is somehow interfer…