Hi @ChrisIceBox, another problem actually causing this issue is when you have large and complex navmesh collider and small player/npc. This takes very long time at the beginning to calculate path finding datas. A better approach could be to make pos…
Hi @ChrisIceBox, I'm using the latest Adventure Creator version (1.75.6) and this code is not working anymore. I think there is a bug on "ClearCache" function. There are 2 different implementation in CursorIcon class. One is overriding and…
Hi @ChrisIceBox , I have tried both settings, the speaker as "instance from a scene" and directly taking the prefab from the project window but nothing changed.
What do you mean saying "Prefabs should be picked up by the Speech Manag…
Hi Chris, I understand the Addressable problem and I did not take it into consideration. However, I have not tested it ... I will try to explain the testing issue within the actionlist "Scene Check". The main problem is that you can't set …
Hi,
after creating the package, I wanted to verify that it was made correctly, so I started a new project, reinstalled AC, imported the package and.. the problem was fixed!
So I made these steps for my entire project (this time exporting all assets…
Hi @ChrisIceBox , I tried to..
* disable components on NPCs but nothing seems to change;
* update unity to the latest LTS version, now is 2019.4.18f1 (I was working with a minor LTS) but the problem still persist;
* remove all unnecessary unity fol…
Thanks for your fast responses, I added the Box Collider 2D to the NPCs of the first scenario but even with 2D Box Colliders the problem still persist.
I removed the remember transform components from NPC prefabs, thanks for your advice.
Disabling…
In this second scenario, I don't move the NPC's using that asset action list but script instead.
https://youtu.be/owUX-4df04E
private void Walk(AC.Char character, float x, float y){ Vector3 point = new Vector3(x, y, 0); character.MoveToPoint…
Thanks for the Box Collider, I tried to apply your fixes but the problem still persists.
When I start the game, the transform of the child object change just a little bit.. it changes from (0,0,0) to (0,0,0.03333334). The collider size and offset ar…
Hi @ChrisIceBox , I found what cause the super lag. It was the Audio folder under Resources. Well, moving outside the Resources folder done the job.
But I don't understand why the function "MultisceneChecker.Start()" needs to reload every …
https://ibb.co/GMPsqD4
This is my Resource folder I use: Animation Sprites, Scene static sprites, Prefabs, Fonts, Audio.
Sprites/Rooms, Sprites/Animations and Sprites/GUI are structured in subfolders (every animation/scene has it's own one)
Anima…
Hi @ChrisIceBox
I'm using v1.71.5 and no.. I don't use FMOD, I don't understand why is happening.
I've already read that chapter, and it's not clear if assets can be organized with subfolders. I have lot of sprites so it's not possible to move insi…
@ChrisIceBox See attachment.
https://ibb.co/h7py3VT
It happens when I switch the player. Even if I cannot say exactly what triggered this event. I'm trying to remove RB because I don't need wall collision. Thx