Got it. There was an Active Input also called FlashHotspots. The simulate input was calling that instead of the input manager (or I guess, first). Deleting that fixed the problem.
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I don't know how to do that. (still learning as I go).
But, Isn't there a way to call FlashHotspots not from the input manager, but with an Action List instead (or a c# script)?
https://youtu.be/ctHrCvZP_GY
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I tried creating a new menu with Source to Adventure Creator and I have the same behavior. Running version is l.77.4
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Ok, Figures it out. Simulate was not supposed to be "Axis" but "Button".
Yet, while this worked for Menu, it doesn't work for FlashHotspots. I don't know why. My input Manager is a copy of Menu:
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And pressing space make…
I figured out that there is a FlashHotspots in the Input Manager, and that hotspots have objects to highlight, but I can't get it to work. Is there a tutorial or something (I couldn't find much on the manual)
So far, I managed to create a button that simulates input, but i can't get it to actually do it. I made a video with the problem:
https://youtu.be/G3l-zoaIDtY
Thanks for the response. I tried this:
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I needed to activate Is Kinematic in the Rigidbody component, otherwise they jittered when using AC "Move to point", and sometimes they bounced around the map.
Also, the characters seemed to…
Hi
I tried the manual, but I couldn't get it to work.
The situation is like this. I have a script that communicates with other game systems. There, I have two methods. One is:
public void Trigger (string triggerName)
which tells a system to do so…