* What version were you previously using?
from 1.68.4
* If you click on the error message, does the correct "HUDCanvas" object get selected in the Editor?
yes
* Is the Action in an asset file, or scene-based?
asset
* Is an instance o…
Chris, Thanx
You are as always super fast and accurate
Yes that was the case :)
I suggest for default Action when we click add new one, let it be"Engine: Wait" Time:0
it is neutral and will not do anyone any harm :)
instead of "Eng…
In 2D demo Park- in ActionList "Tyre_Use"- Change in 5th Action "Sound - Play" sound file to something long for ex: "Brain28" file clip, check "Wait until finish"- run demo, use tyre to hit the tree, apart fro…
Thx, Appear type is the why to go,
but next thing:for example I have HUD Menu as Unity UI Prefab with two object 1. text2. buttonI want to change source image of button at runtime, how to do it?
I see prefab is instantiated as all of menus into Dont…
Ok, thx.
Another thing related to ActionList, then if you say to run from file like
public ActionListAsset myActionListAsset;myActionListAsset.RunFromIndex (39);
with assigning that actionlist file or
ActionListAsset actList = (ActionListAsset)Resou…
ok, i guessed that, if you cannot change original text in actions thru CSV it leads to point (when you have more languages) if you change some text line (thrid party person Editor) i must:
1. treat text in Action as reference for gamestory scenario …
im confused ChrisYou wrote"This means you can re-write your game's original language text via a CSV file in the same way you can translations."but with this option checked or not, you always CAN NOT import original text thru CSV, always ha…
Chris you are a master, great great support, THX so much
if someone searches for it 1.58 version has it-Added:
If a Hotspot relies on custom scripts for Interactions, used
Inventory Item ID numbers are passed as a function parameter
Hi
this thread is fresh, and i think can be connected to my problem, so i will add in it, instead of new one
I have a problem with Speech of Player, NPC, and Narrator using "auto name speech files" and gathering text, but before me expla…