Oh and other thing
The Motion Controller do not work without a Camera parameter filled but, how can I do this if my player is a prefab and the camera is not ?
Only to complement.
I have just tested. If I change the moviment mthod on GameEditor -> Settings to "none", the "walk to marker" runs nicely. If I leave it with "Direct", motion controller works but AC don't.
The issue is simple.
New project, only MC and AC imported.
Yes, the animation engine was set to Custom and "Manual" as said on the tutorial.
But some things was no said on that tutorial:
1) The Player have to have a Character controller so…
Hello again Chris.
I'm using MotionController now and have followed the tutorial about integrating AC with this asset BUT, I think I'm missing something.
Nothing happens when I play the game.
I have to do anything else on game editor window ? Setti…
Well ok then.
I'll try to follow this steps to see what I can do.
It is possible to use ONLY the interaction and conversation systems of AC and let all the rest(including camera) to my own assets ?
This will be awesome !
But I think i have a different kind of problem. I cannot rely on triggers. What i really want is the ability of control my character and AC control the interactions.
Do you think that the UFPS tutorial will help me ? (I will …
Thanks Chris.
Can you give an example ? Lets say my character will begin to fight an enemy and need to equip with a sword and as I press some mouse button or touch a joystick controller on my Ipad, I want him to "Play" the attack movement …
Thanks for you help but, yes, i know how to make a controller on Unity and my animations are all mecanim and have a lot of blend trees and stuff. My question is: How can I use lets say=, a Playmaker controller or even a custom controller on AC inste…
Ok i have made the controllers (a lot of them) but the character controller of AC have limited animation options. Let's say that i want to fight with a sword. How can i configure a input to do such thing on AC?