Them doesn't fit in one image and i don't know how to resize, by the way it seems that nothing work, i've tried with and without override and i assigned right now also verticalmovementfloat in player inspector, but nothing change
yes but it shows only one empty slot, there are 6 slot per page and i'd like to show also ones with no screentshots and give the chance to save i.e. on slot 2 and 6 leaving the other blank.
https://imgur.com/o50U1OI
Yes i made a lot of research from yesterday but the best options seems until now to draw them by hand or stop objects reflecting at certain y.
Like i said on message start i know it's a unity stuff but maybe AC could have had some stuff about it, By…
ok i'm becoming familiar with sprite complex but, as i can see, using only four direction 0, 90, 180, 270 gives me strange behave regarding where the player facing during walk. For example most of the time he facing left or right in up-down oblique …
i make you an example, in 2d tutorial whe we defined general unhandled or specific items unhandled for worm i can't have player reach the marker and then say the phrase. I have to add character move to point in inventory action list with wait until…
Ok, assuming that for main character i'm not using sprite complex yet , i have the player say something after opening a book, so i have to animate the character to open a book and then say something with different speech animation that include book …
Hey Chris i find the command to zoom out so it's much easier to use flowchart. By the way a question on the fly, is it possible to change the speech animation within actionlisteditor, say something and then set again to the original one? And it's po…
Good tutorial, it can be called also i side a visual actionlist? For example handle the movements and cameras via flowchart and dialogues inside scripts?
i’m sure that’s a unity limitation but i’m wondering if there’s a turnaround in AC Ui or, by the way, i’m trying the port of my ags game at this moment only to learn and after all, i could use fixed text size easily in mobile porting if i ever compl…
yes chris it’s always not scaled, the problem i think it’s that i used on font “create editable copy” to remove any filter on text but this is possible only with unicode setted and not dynamic, otherwise unity say “change mode to create copy” and i …
about npcs walk around my doubt was still about how sorting map works to avoid strange overlap, but maybe when i’ll meet this point i could be more specific.
Thnks for your time Chris.
yes, i made overlapping images also in ags in advanced production of the game, but for first scenarios i was a newbie and didn’t make stuff in layers. Yesterday, like edit, i made a sorting maps and works fine except for two doubts,
1) Is it possib…