The physics demo has a tutorial, I think it uses a menu (or many, can't remember).
You should download the demo and see if that approach works for you.
The bridge on the wiki got broken after UCC 2.2 update (came up today):
error CS0103: The name 'EventHandler' does not exist in the current context
Cool to know that you are trying to improve on it.
https://adventure-creator.fandom.com/wiki/Ultimate_Character_Controller_integration
It's a very basic integration (basically it turns off input while AC is in cutscene/paused status).
You should first create the UCC character, then add the AC playe…
I understand the feeling, and the struggle to finish something is also real.
The drive to finish it dwindles (specially midway when you don't see an end in sight).
For years I've been working on and off on a story that I've created on my mind when I…
Movement method is Direct and Input method is mouse and keyboard.
I changed the mouse cursor settings display to always, and no, toggling it doesn't work (but I notice there's a jittery motion of the cursor that doesn't appear when it's locked).
Hon…
No, I've tried using toggle cursor and it doesn't work either (not in gameplay nor in pause).
When opening the document menu the cursor does appear in the middle of the screen, but it's locked,
Here are my settings:
(Image)
(Image)
The mouse u…
I'm using Opsive TPC for some sections, it has a basic integration that works.
Invector used to have one, but the last time I tried hasn't working.
BTW, I think that the AC controller supports "free look", check that you haven't ticked &qu…
Bought, I remember this game used to gave me nightmares when I was a kid.
One of the first graphic adventures I've ever played, don't know how I finished it.
EDIT1:And it supports subtitles now:
https://www.scummvm.org/games/#bladerunner
EDIT2: Seem…
Any ideas why the TPC doesn't trigger AC triggers ?
I've tried both rigidbody collision and transform position, but still doesn't work.
Using Unity 2019.3.0f3
Oh yes, I had changed that to never because the dialogue system made the cursor appear again, but changed it to not use dialogue state and now dialogues run as a cutscene.
Many thanks, and sorry for being vague in my description.
The link is down.
Also, I have a problem with the AC integration.
It seems that when the AC managers are on the scene the mouse doesn't react as quickly as it does by default with TPC, any ideas why that might be ?
EDIT: Had to lock cursor on AC set…
Big fan of the Cat Lady, already bought and finished the game.
Great game and hopefully the new engine will let you experiment a lot more.
You should do a tutorial/documentary on how you make the 2D art, amazing stuff.