Well, I ended up using something like this to get the respective aspect ratio, made a script with the possible positions for the Hotspots for each aspect ratio (or at least 16:9/3:2/4:3), and set the correct transform.
Thanks for the tips, by the wa…
Actually, I've done exactly the same as you do in this tutorial (even before saw it), and after some tweaks, I almost got the effect I want to.
The only problem now is the hotspot size for different screen proportions. For example, I set each hotspo…
Oh, sorry, I have commented about the "negative speed float" here before but haven't got the new version. I have updated the AC here and now the animation works like a charm.
About the gravity, just checking both boxes doesn't work. I sea…
Nice, I haven't saw that was activated. Unchecking the box fixes the gravity.
Anyway, if I want to use rely motion to keep the movement animation more smoothly, how can I fix this gravity thing? Is something in animation file or in mecanim controlle…
Oh, sorry, I forgot this part. :/
I've duplicated again the Tin Pot prefab and, step by step, changed the TP model for my model.
I've discovered the problem. When I'm using Mecanim Animation Controller in my model/prefab, the gravity just doesn't …
Nice, thanks for the "backward" response.
About the gravity. I've tried the same prefab (just removing the AC script from the main GameObject) and the gravity works fine. I made this prefab using Tin Pot as a base (copying components valu…
Oh, and I'm having another issue.
My character (player) looks like he's in the moon. The "Ignore Gravity" is deactivated, in Rigidbody the Mass is 1000 and the "Use Gravity" is activated. In the "Project -> Physics"…
AC is a powerful and multi-type extension, you can make almost everything without additional 2D or 3D toolkits, even if it's a first person, third person or platform game.
And you need to think in a different way about purchasing Unity addons. You'…