Another update... maybe I should have waited until doing all my Google-Fu. I added Burst and Collections packages and now it's running much smoother. That top graph looks like this now. https://i.imgur.com/QggadRV.png
Having dug even more... looks like it might be Unity's 2D animation suite causing the issues and if I go through and make them into traditional sprite sheets it might run better. Was kinda hoping that wasn't the case... Unless you see something els…
Looking more closely it seems most of the script calls are SpriteSkin.LateUpdate() [Invoke]. A lot of instances of it, like 169, taking 188.98ms. So I'm guessing that has to do with the animations.
Thanks for the reply. This is my first time working in Unity so bear with me a bit. I usually work in text-based stuff so this is all new.
I did end up splitting the scene which helped a bit. And I changed the mouse to hardware which obviously got …
Okay... figures I break down after a week and ask then find my answer in the next few hours. I'll leave this here for other folks with my problem. On the Character Prefab there is a Speech Menu Placement Child under Dialogue Settings. I just set …