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sturgical

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sturgical
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  • Ahhhhh, I get it now. It works! So the workflow is you assign the specific game object once, and that records the constant ID in the asset list. Ok, awesome. Even though the field goes blank I see where it shows the constant ID beneath. Just as…
  • Hey, yeah I'm trying to make the pickup a pretty generic item that I can dupe as prefab, and similarly I'm trying to keep the logic pretty generic. So I'm using an ActionList asset. When I try adding the character's HeldItemMarker directly it wil…
  • Absolutely. Sent. (Quote) I'm a little hazy on how to create a setup actionlist instead of an interact actionlist, which it seems like this would require. Is there a good example of this somewhere?
  • (Quote) Yup. (Quote) I'm using Object: Transform, match to maker....following the setup of those levers from the tutorial. Ok here's a clue about the strangeness I'm seeing. I deleted one door and the door behaves correctly (set IsOpen variable t…
  • (Quote) Oh, right I should have mentioned all that at the start. I'm on Unity 2021.1.6f1 and AC V1.75.2. So, the checkbox not being saved...here's an image of what I'm seeing on my end: Imgur As you can see I just check the box, save, exit and r…
  • Ok interesting. So a couple of observations: 1) One thing I'm surprised by: I'm having a really hard time convincing the prefab's main Constant ID component's "Retain in Prefab" checkbox to remain unchecked. In prefab mode, I uncheck it…
  • Thanks so much! It works (of course). Unity complained a little about the way get component was being used, but I stole a fix from the old version of the script and viola. Maybe it's a 2021 LTS thing? I tried pasting in the code it prefered, but…
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