Woah, what a revelation. Will I be brave enough to try this? Thanks for the info. Definitely something to consider.
Events are also something I hadn't considered. That's a great tool for the toolbox.
Perfect! Thank you. It works!
So maybe I'm working with an incorrect mental model of how AC works. I'm working with the assumption that I'm building the world out of re-usable prefabs, and the character is also a spawned prefab using the player …
I tried the script and I'm getting this error:
Error CS0029 Cannot implicitly convert type 'AC._Camera[]' to 'AC._Camera'
I'm also currently using AC version1.75.5, if that helps.
would a viable solution be to make the camera a global variable and find a way to stick it into a parameter?
putting the character prefab in each scene seems inefficient. I'm currently using the player start to spawn the player.
oh, how do I make it limit to the player's camera if the player is a prefab? I tried dragging the prefab into the scene and dragging the camera into that slot, but it didn't stick.
It would be a game object type variable.
But I had no idea you could just change a parameter on the sky like that. That’s a good trick.
The problem I was having was that a bunch of actions done use parameters. The send message one, for examp…
I've also tried copying its value to a global variable parameter. My stumbling block is that I can't access a parameter in the hotspot enable/disable action.
Oh! I figured it out! It still had the old settings for the menu element, and I changed the UI image type. And now that it works I added it back to the player and it works there as well.
I still feel like memory-wise this is going to be a burden…
Ok, so this isn't working yet. Here's what I did:
I added the script to an empty GameObject that lives in the player.
I ran the gather text process and my document pages text were lines 164 and 165.
I added my images to the array defined by the …
I'm using software rendering for the cursor (the default, I believe). I have Lock system cursor when locking AC cursor true and Always show system cursor in Editor set to false.
Good question about builds vs editor. I need to test that (I have so…
Oh interesting. It *has* to be in 2d. Ok I’ll try this, thanks!
Ideally I’d like to find a solution that could be in 3d. The dream is to be able to put several items together, say a torn photo, and then be able to spin it around and read the now-…
Yeah, I've tried using the arranging items demo, but when I try running it with a 1st person character, even if I turn off the 1st person movement, the puzzle doesn't work. The hidden puzzle pieces show up red and puzzle logic doesn't play. Any ti…
Oh, I forgot to mention my current problem.
My puzzle piece, which is attached to a plane in the scene, explodes off the table top and jumps around the scene when I interact with it.
Very exciting, but not great for solving puzzles.
The piece has…
Just to be perfectly clear, when I said AC got upset, I misinterpreted this "missing" text as it being broken. I missed the constant ID text beneath.
https://imgur.com/a/8lrRNzp