ok, already thought of it, but thought maybe i forgot something.
Anyhow, AC is really great! i tried some other creators for some time (not unity) and i am really happy about AC since it also implements greatly with unity itself.
GREAT WORK GUYS&…
thx!
i now put it into a c# script (in my asset folder) and put it on an game object, but nothing happens except a failure of nullreference.
I put the appear type of inventory on manual.
sry for the question, but still getting a hang of unity and c…
ok, got it now, hoped for it to be simpler since the play-movie-thing would be really nice to work just with AC.Wouldn´t it be possible to somehow implement it with GUI_Texture_fullscreen? Not the best coder here...
Other problem: Movie is running, …
But then again with this it´s impossible to use it for example as camchange as soon as the cameras are called differently since i have to update it in the global action list, no?
Also the remember-trigger-script+prefs is not stored there.
I imagine …
gonna extend the question and ask how i could make an inventory that slides down when scroll wheel is used?
Like deponia, the game.https://youtu.be/Iw9S5ab22w0?t=2m54s
Is there any possibility that this will change to being able to duplicate right in the hierarchy anytime soon?
Maybe a copy button in the game editor?
cheers
i only tried in the editor.
the only warning i get when starting ist: material not set
"No material setUnityEngine.Debug:LogWarning(Object)AC.ActionMovie:Run() (at C:/Users/Benjamin/Documents/Arch101_3d/Assets/AdventureCreator/Scripts/Actions/…
sry, false link: https://www.youtube.com/watch?v=AHm12AFElmQ
its a video i downloaded from youtube per keepvid.com im mp4-format. this usually works with unity and is also shown in the preview.