My users brought up another issue that I quickly realized is linked to this same issue. A player pointed out that if you press the action key quickly to speed through dialog, the character is left unable to talk or walk (he's stuck in place). What's…
Currently using AC 1.54b and typically just triggering individual dialogOptions within a conversation. Here is one example from the game:
Initial Hotspot interaction:(Image)
ActionList that opens different conversations based on game progress:
…
@Alverik thanks for your help! I really appreciate you taking time from your busy schedule.
I was getting some errors at first and then figured out that I needed to change the code I wrote above to
using Steamworks;if (SteamManager.Initialized) {S…
So, I think all that's needed (at least for simple unlock achievements) is to run this bit of code:
using Steamworks;#if (SteamManager.Initialized) {SteamUserStats.SetAchievement("ACH_ID");SteamUserStats.StoreStats();}#endif
But I'm not su…
Okay I tested that and it works fine. Then I tested only opening and editing it in Notepad, that works fine. Then OpenOffice, which also worked. Then Excel - and that's when the issue crops back up (missing characters). So I guess it's an issue with…
YouTube Reacts to Sally Face! (Video)(Image)
A fun little video of some YouTube personalities reacting to Sally Face.
Also, tomorrow (the 5th) is the final day of the indieGoGo campaign! It's still 20% away from the goal so any help with sharing …
I tried OpenOffice, I didn't get the errors with it (like I did with Excel) though I still get the missing characters once it's imported into the Speech Manager. I don't understand because when I open the file before importing it into AC it is total…
In the Speech Manager, the characters are still missing but I figured out what the issue is. I hadn't opened the files in Excel (I just use Notepad to view them), so when I opened one in Excel I noticed there was an error with the file. It said it d…
The examples above are what the correct import looks like. It goes in correct and comes out looking as seen above (with missing characters).
The first example I show above is copied from the raw-form, direct from Notepad, before import and after im…
I've been trying to edit the ActionTemplate script to make a new Action that detects the current language. I don't have any previous experience with scripting so I'm struggling a bit with it. This is what I have so far, if anyone can point me in the…
That worked!
First I imported the full asset folder (including AC files) but that didn't work. I had to freshly import AC into a blank project first and then import the asset package from the old project without AC.
Changing that line to DrawLineMac worked - sorry for posting multiple issues here! I've been a bit scatterbrained from work overload lately. I'm using Windows 7 64bit.
As for the can't "add new" issue - I made a new project and it did wo…
I'm still having this issue. AC 1.54b fully imported. Unity 5.4.1f1 (64-bit). Here's the error message I'm getting:
NullReferenceException: Object reference not set to an instance of an objectAC.SceneManager.ClickPrefabButton (ScenePrefab _prefab) …